AUDL
Role: Gameplay Developer at Ultix Technology
In my role at Ultix Technology, I have been instrumental in the development of key gameplay systems, focusing on both single-player and multiplayer functionality. By balancing technical precision and creativity, I ensure seamless user experiences across different game modes. My expertise extends beyond development, enabling me to lead and mentor team members on best practices and innovative approaches in Unreal Engine.
Unreal Engine (C++ and Blueprints)
I utilize both C++ and Unreal Engine Blueprints, allowing me to optimize the workflow and accelerate design iteration. This blend helps our team of designers implement features faster without compromising on quality.
Networking and Debugging
A significant aspect of my role revolves around ensuring multiplayer systems run flawlessly. I specialize in solving networking challenges, using tools like Unreal Trace to pinpoint and resolve performance bottlenecks quickly.
Project Structuring and Code Review
My experience in Unreal Engine extends to optimizing project structure, especially for networked games. I perform comprehensive code reviews, ensuring the team follows best practices for efficiency, scalability, and maintainability.
Mentorship & Collaboration
I actively mentor junior developers and designers, providing training and insights into Unreal Engine, with a particular focus on best practices for networking, debugging techniques, and project management. My guidance ensures smoother workflows and improved problem-solving across the team.
Outcome
By integrating efficient development workflows and offering mentorship across the team, I have helped reduce iteration time, enhanced game stability in multiplayer modes, and fostered a culture of collaboration and learning. These efforts have led to smoother development cycles, quicker feature deployment, and more polished gameplay experiences for our users.